Motion graphics
Animations created for the Motion Graphics course at the School of Design Zagreb, using Adobe After Effects, exploring timing, composition, and visual rhythm through a range of short-form motion studies and experiments.
Movie title animation for the short film Šutim, created for the Motion Graphics course at the School of Design Zagreb using Adobe After Effects. The title reflects the film’s overall mood, emphasizing anxiety within ordinary, everyday settings and establishing a sense of suspense where something feels wrong, even though we don’t know what is happening.
Pen Hive
A collaborative project with a 3D designer, awarded 2nd place at Best Design Days 2024.
This desk organizer blends a playful honeycomb-inspired design with everyday functionality. It features a flexible rubber mesh ball that can be used as a stress ball or fidget, along with removable pins for easy customization. The organizer holds both large and small pencils, includes extra space for erasers or small tools, and has a stable base that keeps everything in place.
Printing the Pen Hive involved testing different materials and structures to balance durability, flexibility, and playfulness. The mesh ball was printed with flexible rubber filament to make it squishy yet strong, while multiple mesh and honeycomb variations were explored to ensure pencils wouldn’t fall through and thicker pens could still fit. The removable cone-based pins were carefully designed to stay secure while remaining easy to move.
Altersport
The Hackl Hackathon 2025 challenged teams to popularize sports in Zagreb, taking ideas from concept to a live demo in just 48 hours. Our team built Altersport as a recommendation-focused solution, using a short survey, personalized suggestions, starred leagues and clubs, and an interactive neighborhood-based map to help people discover and join sports that fit their interests and location.
Culture Hub
The Hackl Hackathon 2024 challenged teams to popularize culture in Zagreb, taking ideas from concept to demo in just 48 hours. Our team placed 2nd with a gamified platform that rewards users with loyalty points for attending recommended cultural events, combining quick preference setup, engagement-based recommendations, and suggestions that encourage users to explore new cultural experiences beyond their usual interests.
A hackathon project recognized with 2nd place for popularizing culture in Zagreb.
Reach the sea
My role
freelance UX/UI designer for a startup
Context
freelance work,
Reach the sea startup,
2 months in 2025
Team
CEO, project manager,
three developers
Deliverables
design system foundation,
responsive screen designs,
developer handoff
An early-stage startup platform built from the ground up, connecting boat tour operators and customers.
Reach the Sea is a platform that supports boat tour operators by enabling online ticket sales and simple trip management. Sellers can easily manage their rides, view statistics, cancel or reschedule tours, and notify passengers in case of delays or bad weather, while customers can conveniently browse and purchase tickets online.
Food 2 dormouse
Character design for a 2D indie adventure game inspired by hand-drawn 1990s aesthetics and an open, story-rich city world.
In spring 2022, I designed characters for Food2dormouse, an emerging 2D adventure game inspired by 1990s hand-drawn aesthetics and open-city exploration. Each human and humanoid animal character was created with distinct traits to support a rich, inclusive world where every street character feels alive and worth exploring.






























